Diffuse BSDF Baker
A downloadable tool for Windows, macOS, and Linux
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Diffuse BSDF Baker bakes a procedural Diffuse BSDF material down to a clean, non-overlapping UV atlas: one diffuse map and one normal map per object, sized automatically from a target texel density.
It is built around a small node convention and is deliberately scoped to Diffuse BSDF materials, not Principled. Select your objects, set an output folder, and press Bake Selected. A preflight checks every object first and lists anything that needs fixing before it bakes.
Features
- One click bake of diffuse and normal maps to a single UV atlas
- Automatic resolution from world surface area, UV coverage and texel density
- Preflight validation, plus Dry Run and Check modes that write nothing
- Headless bake_textures.py script for batch and command line use
Requirements
- Blender 4.2 or newer
- Cycles render engine
- A hand unwrapped UVBake layer on each object
Download
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Click download now to get access to the following files:
diffuse_bsdf_baker.zip 12 kB
Development log
- Blender Bake BSDF Diffuse v1.0.09 hours ago




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