A downloadable tool for Windows, macOS, and Linux

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Diffuse BSDF Baker bakes a procedural Diffuse BSDF material down to a clean, non-overlapping UV atlas: one diffuse map and one normal map per object, sized automatically from a target texel density.

It is built around a small node convention and is deliberately scoped to Diffuse BSDF materials, not Principled. Select your objects, set an output folder, and press Bake Selected. A preflight checks every object first and lists anything that needs fixing before it bakes.

Features

  • One click bake of diffuse and normal maps to a single UV atlas
  • Automatic resolution from world surface area, UV coverage and texel density
  • Preflight validation, plus Dry Run and Check modes that write nothing
  • Headless bake_textures.py script for batch and command line use

Requirements

  • Blender 4.2 or newer
  • Cycles render engine
  • A hand unwrapped UVBake layer on each object
Published 9 hours ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
AuthorDelta Parsec
Tags3D, baking, Blender, gamedev, Textures

Download

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Click download now to get access to the following files:

diffuse_bsdf_baker.zip 12 kB

Development log

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